2009年06月20日

IGDA JAPAN SIG-BORADGAME 1st Game Design Workshop Preparing...


IGDA日本では、その活動を世界に発信するために、サイトの英語化を勧めています。
このブログは先にアップされたブログの英訳版になります。
http://blogai.igda.jp/article/29685665.html

IGDA JAPAN is now preparing English version site for its own Japanese site to distribute its informations to the world.
This blog is an English version page for a Japanese blog page updated before:
http://blogai.igda.jp/article/29685665.html

-------------------------------------------------------------

On 6th  June,
IGDA JAPAN SIG-BOARDGAME members had the game design workshop
to rehearse the next workshop:

On 20th June
 SIG-BG 1st Game designe workshop by using the popular boardgame : Catan.
 http://www.igda.jp/modules/eguide/event.php?eid=1

I explain this rehearsal in this blog. 
*    *   * 


For the workshop, it needs  4 player, 1 insturcter, and 1 observer.

1st Phase
Beginners play Catan for one hour,

or veteran players play it for a few turns.
ai_20090606_00.JPG

2nd Phase
The aim  to this workshop is to think "How to extend or improve Catan, or What kind of games we could make based on Catan".  In the 2nd phase, 4 palyers have brainstorming for 30 min., and write their ideas on a yellow paper.
ai_20090606_01.JPG


 ai_20090606_02.JPG

3rd Phase
A instructer picks up some good ideas from them,

and orients the discussion.
4 players keep discussing about the topics a instructer picks up(1 hour). 
 
(Blue papaers is ideas 4 players agree with.)

 ai_20090606_03.JPG
 ai_20090606_04.JPG

4th phase
A observer make many ideas one whole game design and write a document of it.
(But we could not have enough time to test our game idea...)

 ai_20090606_06.JPG

5th phase
Presentation to the other group members(3 minuters)。

ai_20090606_05.JPG
Finished !

For today's rehearsal, we wasted too much time for 2nd phase.
In 2nd phase, there were too many ideas.

And we could not have enough time to test our ideas.
I think we should make each discussion more comapct.


 
Result:

Title: Dragon Baster in Catan
Theme:  Defeat a dragon came to Catan Island

Concept: Co-operational play
 

Game:
A thief piece is regarded as a dragon which
destroys a field as it moves.
Players' goal is defeat a dragon.

In a first half game, they make a rate of resource production up by getting more
fields, and connect a road to exchange their resouces each other

while they run away a dragon to a field which has little resource.
In a last half game, they damage a dragon with a weapon

while players increase their resources.
As a dragon grows as a game goes, it increase power to damage a field.
It is a critical condition to accomplish a goal
whether players could defeat a dragon before it has grown completely.

Techniques:For each turn, each player can pick up two actions from the four:
"Production","Exchange","Construction","Using a card".
A port is an only place to exchange a weapon card which can
damage a dragon. To use it, a player must approach a dragon closely.
It is most important thing for players to win to cooperate each other.

posted by miyayou at 04:02| Comment(0) | TrackBack(0) | 日記
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